How to Convert a character from 3ds Max to Maya
The best method now a days (depends on the version of the software you are using) would be to use .fbx. This is the industry standard now for exporting and importing between 3d software.Go to file. Export. Select SDK or FKS (cant remeber which one it is off the top of my head) export the file and then import it from maya practically using the same method. I will alert you maya is allot more unstable than max. I would use max unless maya is suppose to be the animation exporter.
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